
I love this game.It has a great story,great voice acting and the best main character-RAZIEL.I enjoyed in every second of it,and,for me,this is the first perfect game-it has perfect combination of action,adventure,story...simply the best.
Legacy of Kain: Soul Reaver is a third-person action-adventure video game developed byCrystal Dynamics and published by Eidos. It was released for the PlayStation and Microsoft Windows in 1999 and for the Dreamcast in 2000. As the second game in the Legacy of Kainseries, Soul Reaver is the sequel to Blood Omen: Legacy of Kain. Soul Reaver was followed by three games, one of which, Legacy of Kain: Soul Reaver 2, is a direct sequel.
Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by The Elder God to become his "soul reaver" and to exact revenge. Raziel shares this title with Kain's sword, Soul Reaver, which he acquires during the game.
Crystal Dynamics began development of the game in 1997, but a deteriorating relationship withSilicon Knights, who had developed Blood Omen, created legal problems. This and other delays forced material originally planned for Soul Reaver to be instead released with later games of the series. Soul Reaver was generally well received by critics and praised for its intriguing gothic story and high-quality graphics. The game is included on Sony's "Greatest Hits" list, and was re-released on the PlayStation Network in 2009.
GAMEPLAY
In Soul Reaver, an action-adventure game, players control Raziel, a disfigured and ghostly vampire. The game is normally shown from a third-person perspective behind Raziel, but players can rotate the viewpoint around him by using the control pad. Gameplay relies largely on shifting between the material and spectral planes of existence to progress through areas. Although interaction with objects is limited in the spectral realm, this can be advantageous because Raziel can easily traverse water and phase through otherwise impassable gates there. However, blocks, doors, and switches can be manipulated only in the physical realm. Many puzzles are based on the differences between the two realms; for example, platforms and environment features in one realm may change form to open new paths in the other. Block puzzlesare also common and require the rotation, flipping, and moving of large blocks to progress, often with a time limit and while avoiding enemies.
Combat in Soul Reaver is a hack and slash system, involving the use of combinations of various different attacks before a finishing move. Raziel's enemies are grouped into humans, spectral creatures, and most commonly, vampires. Human enemies include peasants, vampire hunters and vampire worshippers. In the spectral realm, players fight minor enemies called Sluagh and the souls of dead vampires who have become wraiths. Each brood of vampire enemies has unique powers reminiscent of their clan leader.Human and spectral enemies can be killed with Raziel's claws or any weapon, but vampires must be bludgeoned into a stunned state and then destroyed by impaling them, lighting them on fire, or tossing them into a hazard such as sunlight or water.When killed, enemies leave behind souls that replenish Raziel's health, which automatically decreases in the material realm and increases in the spectral. Possession of the Soul Reaver sword stops automatic degeneration of health in the physical realm, but Raziel loses the sword instantly if he sustains damage and can regain it only by restoring his health to full.
At first, Raziel can jump, glide using his torn wings, move blocks, and pick up and throw enemies. Initially unarmed, he fights using his claws, but can alternatively use weapons such as rocks, torches, spears and staffs, and the Soul Reaver. Raziel can freely shift to the spectral realm, but can return to the material realm only through special portals when at full health. Raziel automatically shifts to the spectral realm if he runs out of health. As the game progresses, Raziel becomes able to phase through gates in the spectral realm and climb walls in the material realm. Initially vulnerable to water, he overcomes this weakness and learns to swim. Players can find an ancient relic that gives Raziel the power to fire bolts of telekinetic energy, which cause little damage by themselves but can knock enemies into hazards and push objects from a distance. Baptism in holy flame can transform the Soul Reaver into the Fire Reaver, which can set enemies aflame and adds fire to Raziel's telekinetic bolts. Players can also find magical glyphs that allow Raziel to expend magical energy to attack groups of enemies simultaneously.
PLOT
Soul Reaver takes place within the fictional world of Nosgoth, where the health of the land is tied to the nine Pillars of Nosgoth, and each pillar in turn is represented by a guardian. Before the events of Soul Reaver, the guardians became corrupted, and, after Kain killed eight of them, he discovered he was the final one.Refusing to sacrifice himself to restore the Pillars, he doomed Nosgoth to eternal decay and proceeded to raise his vampire lieutenants, including Raziel, to besiege the land. By the time of Soul Reaver's introduction, the humans have been decimated, and the vampire tribes have each claimed a region of Nosgoth and turned their attention to internal matters. Unknown to the vampires, beneath Nosgoth lurks The Elder God, an ancient and powerful entity. The Elder God controls the Wheel of Fate, a cycle ofreincarnation of souls that circle the Wheel in a loop of predestination. However, because vampires are immortal, their souls do not spin with the Wheel, causing the land to decay as the Wheel stalls. By the time that Raziel is revived 1000 years after the game's opening cinematic, Nosgoth is on the brink of complete ecological collapse.
CHARACTERS
The protagonist of Soul Reaver is the vampire-turned-wraith Raziel, whom Kain casts to death at the beginning of the game. Although Kain is the protagonist of the previous game, Blood Omen: Legacy of Kain, he is the primary antagonist and final boss of Soul Reaver. The Elder God resurrects and assists Raziel, explains the game's controls, and describes previous events in the story. Ariel, who preceded Kain as the guardian of the Pillar of Balance, appears as a spirit and offers Raziel advice on occasion. During his quest, Raziel meets his brothers—Melchiah, Zephon, Rahab and Dumah—who serve as the game's bosses. Each has developed different powers that Raziel partially gains by killing them and devouring their souls. A fifth brother, Turel, was omitted due to time constraints on development.
STORY
As the game begins, Raziel approaches Kain's throne and extends newly grown wings. To punish Raziel for surpassing him in evolution, Kain tears the bones from Raziel's wings and has him tossed in the Lake of the Dead to burn forever. However, Raziel is resurrected as a wraith by The Elder God to become his "soul reaver" and kill Kain, thus restoring Nosgoth. With The Elder God's guidance, Raziel adapts to his new existence and returns to Nosgoth. Infiltrating a Necropolis inhabited by the Melchiahim vampires, Raziel finds his brother Melchiah, who has devolved into a beast unable to sustain his own flesh. After Raziel kills Melchiah and absorbs his soul, he confronts Kain among the ruined Pillars of Nosgoth in the Sanctuary of the Clans. After a short battle, Kain attempts to kill Raziel with the Soul Reaver, a powerful sword that absorbs its victims' souls. However, the Reaver shatters when it strikes Raziel, and Kain escapes. Raziel enters the spectral realm to find the blade's soul-devouring spectral form, which binds itself to him. After this, Raziel meets Ariel, who restores his strength, and learns of Zephon's location from The Elder God.
Raziel ventures into a large cathedral once inhabited by the humans and finds the Zephonim clan. After ascending into the cathedral's spires, he finds that Zephon is now a large arachnid whose body has merged into the cathedral spire in which he dwells.Raziel kills Zephon and uses the gained power to infiltrate an ancient crypt. There, Raziel discovers coffins for members of the Sarafan, an elite tribe of vampire hunters killed centuries before Kain's rule. To Raziel's horror, he finds the crypt was designated for him and his brothers; as cruel irony, Kain revived the Sarafan to serve him as his vampire sons. Raziel ventures through a secret passage underneath the crypt and finds a flooded abbey inhabited by the Rahabim clan, whose members have mutated into amphibians; its leader, Rahab, has become a merman. Raziel tells Rahab what he has learned about their human pasts, but Rahab is unmoved and attacks. Raziel defeats Rahab and absorbs his soul, then crosses the Lake of the Dead to the abandoned fortress of his brother Dumah. The Elder God explains that the Dumahim vampires were scattered following an invasion of human hunters. Raziel eventually finds Dumah shackled to his throne with his heart pierced.Raziel revives Dumah and leads him into a giant furnace, burning him alive and absorbing his soul.
Afterward, Raziel discovers the Oracle Caves, where Moebius the Timestreamer once hid the Chronoplast, a magical time machine. Raziel traverses the caves and finds Kain in the Chronoplast's control room. Raziel is angered over what he has learned, and Kain says his actions are justified due to his being subject to destiny. Raziel attacks Kain while the latter continues to adjust the Chronoplast's controls. Although Raziel eventually gains an advantage, the Chronoplast activates, and Kain escapes through a time portal, beckoning Raziel to follow. Raziel complies, ignoring warnings from The Elder God. As the game ends, Raziel emerges from the timeslip and is greeted by Moebius the Timestreamer, leading into the events of Legacy of Kain: Soul Reaver 2.

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